A hospitality scenario we are built for
Hotels are not just “repeatable rooms”. The project usually succeeds or fails in public areas and interfaces.
- Public areas change late — guest flow, tenant requirements, finishes and ceilings shift during design.
- Typical rooms drift — one change becomes ten variations without a clear control logic.
- MEP and shafts collide — risers/shafts and plant rooms become coordination “hotspots”.
- Clear typical-room strategy — controlled variations so roll-out changes stay traceable.
- Checkpoint-based coordination — predictable review cycles for public areas and interfaces.
- Controlled outputs — drawings/schedules derived from defined model states, not ad-hoc exports.
Outcome: fewer coordination escalations and smoother fit-out delivery for hospitality teams.